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companion

Companion describes an interaction and design approach in the field of future extended reality technology on head-mounted displays. The operating-system-prototype explores how future user interfaces could behave in a real, physical space in order to best integrate into the environment. This includes new approaches to ‘positioning’ options in a space, user-centered  functionality with gesture control, a hand-bound menu-concept and contemporary approaches in UX and UI regarding  system utilisation and visual layout.

Mankind is on the verge of the next digital transformation.

Extended reality (XR) will play an significant part in a new technological revolution. Despite all the difficulties in the public discourse, I believe there is enormous potential in the consideration of extended reality on head-mounted or wearable devices. Exemplarily, the new type of medium makes a fixed screen abstinent and centers itself entirely around the user in the approach of an human-centered-design. This type of technology can and will fundamentally change the interaction with the digital sphere and among us humans in the future. Therefore, companion is the first step for me personally with getting my hand on this new reality and offering a proposal for a solution. The project – framed as my master-graduation-project – therefor confronted me with this new realm of three-dimensional-interaction possibilites and finding new ways in prototyping (low-fidelity to high-fidelity). Building my own framework and system for using contemporary UX-approaches, was one of the few challenges in this project.

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